muslimnanax.blogg.se

Intermediate code generation in compiler design example
Intermediate code generation in compiler design example













  1. #Intermediate code generation in compiler design example generator#
  2. #Intermediate code generation in compiler design example code#

#Intermediate code generation in compiler design example code#

Many integrated development environments (IDEs) support some form of automatic source code generation, often using algorithms in common with compiler code generators, although commonly less complicated. Though it was originally created for automatic generation of a parser for a compiler, yacc is also often used to automate writing code that needs to be modified each time specifications are changed. For example, YACC (Yet Another Compiler Compiler) takes input in Backus-Naur form and converts it to a parser in C. Consequently, some techniques that were originally developed for use in compilers have come to be employed in other ways as well. The fundamental task of taking input in one language and producing output in a non-trivially different language can be understood in terms of the core transformational operations of formal language theory. Despite its generally generating less efficient code, JIT code generation can take advantage of profiling information that is available only at runtime. For example, when regular expressions are interpreted and used to generate code at runtime, a non-determistic finite state machine is often generated instead of a deterministic one, because usually the former can be created more quickly and occupies less memory space than the latter. When code generation occurs at runtime, as in just-in-time compilation (JIT), it is important that the entire process be efficient with respect to space and time. However, if the compiler is actually a language translator (for example, one that converts Eiffel to C), then the second code-generation phase may involve building a tree from the linear intermediate code. This second phase does not require a tree traversal it can be done linearly, and typically involves a simple replacement of intermediate-language operations with their corresponding opcodes. In a compiler that uses an intermediate language, there may be two instruction selection stages - one to convert the parse tree into intermediate code, and a second phase much later to convert the intermediate code into instructions from the instruction set of the target machine. Instruction selection is typically carried out by doing a recursive postorder traversal on the abstract syntax tree, matching particular tree configurations against templates for example, the tree W := ADD(X,MUL(Y,Z)) might be transformed into a linear sequence of instructions by recursively generating the sequences for t1 := X and t2 := MUL(Y,Z), and then emitting the instruction ADD W, t1, t2.

  • Debug data generation if required so the code can be debugged.
  • Register allocation: the allocation of variables to processor registers.
  • Scheduling is a speed optimization that can have a critical effect on pipelined machines.
  • Instruction scheduling: in which order to put those instructions.
  • Instruction selection: which instructions to use.
  • Tasks which are typically part of a sophisticated compiler's "code generation" phase include:

    #Intermediate code generation in compiler design example generator#

    The generator may try to use faster instructions, use fewer instructions, exploit available registers, and avoid redundant computations. In addition to the basic conversion from an intermediate representation into a linear sequence of machine instructions, a typical code generator tries to optimize the generated code in some way. (For example, a peephole optimization pass would not likely be called "code generation", although a code generator might incorporate a peephole optimization pass.) Further stages of compilation may or may not be referred to as "code generation", depending on whether they involve a significant change in the representation of the program. The tree is converted into a linear sequence of instructions, usually in an intermediate language such as three address code. The input to the code generator typically consists of a parse tree or an abstract syntax tree. (For more information on compiler design, see Compiler.) This organization also facilitates the creation of a single compiler that can target multiple architectures, as only the last of the code generation stages (the backend) needs to change from target to target. This multi-stage process is used because many algorithms for code optimization are easier to apply one at a time, or because the input to one optimization relies on the processing performed by another optimization. Sophisticated compilers typically perform multiple passes over various intermediate forms. In computer science, code generation is the process by which a compiler's code generator converts some intermediate representation of source code into a form (e.g., machine code) that can be readily executed by a machine (often a computer).















    Intermediate code generation in compiler design example